‘Waking up’ happens in the dream when a dreamer in the dream, for whatever reason, begins to retrieve “The Big Picture,” which includes reconnecting the with fact mind is “The ultimate subject” for all phenomena. In this context, mind is the source of all content, including dreaming “The Grand Parody,” or, this fantasy referred to as “reality,” by the dreamers posing as ‘real people’ in this dream, as well as how the dreamers fill time pretending they can use the invented self to play the part of some kind of a real person, thereby demonstrating that truth is not absolute, it is relative.
TAG, or “The Anti-truth Game” takes place as “The Main Event” in “The Grand Parody” mind is dreaming. All dreamers in this dream display the degree to which mind dreams them defending “The master lie,” that ‘THIS,’ or right now, is real, and not content in a dream, and that all the dreamers in the dream are ‘the real people’ they work so hard to portray in this dream.
Defending “The Master Lie” is mission impossible because there is no way for a dreamer in a dream to morph into a ‘real person.’ No dreamer in the dream can prove it is a person no matter what level of devotion it brings to the game of TAG. Most dreamers fill time defending the fiction it’s possible to prove truth is false, and this can result in some pretty strange behavior on the dreamer’s part in the dream. The important thing to know is that mind dreams the dreamers playing the game of TAG in the dream it is dreaming.
TAG displays how the dreamers defend the lie they are ‘real people’ in this dream. A dreamer can only play the game of TAG after it invents the self it gets to use to defend the fiction it is a ‘real person’ in this dream. If we divide TAG into low and high TAG players, certain facts fairly jump off the page. The difference between low and high TAG players is the degree to which they defend the fiction duality is real. A low TAG player, for example, is closer to the truth, albeit kept hidden by amnesia, that something, they know not what, is in charge of this event called “life.” If this is true, then the low TAG player spends less time in the dream engaged in “The Defection Parody.” It spends less time in the dream trying to prove truth is false; that mind isn’t the source of ‘everything,’ including “reality” itself. It is closer to the consideration that mind is all there is, so it spends less time in the dream trying to prove it exists outside of mind as ‘not mind.’ It is willing to play with the possibility that mind is dreaming it playing the game of TAG in the dream it is dreaming. It still uses ‘the self’ to define it as a specific someone, but it isn’t driven to defend the lie the self is real, as if this is a “life and death” issue. It is less “egocentric.”
In general, dreamers who play low TAG in the dream are ready to surrender to the consideration that mind is all there is, and that they are included in the dream mind is dreaming. Duality doesn’t define their stance in the dream. They are less serious about everything. They display a keen sense of humor because they live on the cusp of truth, and truth is what humor is all about. What could be funnier than dreamers in a dream filling time in the dream using the invented self to defend the impossible fiction they can prove they are people in the dream. We don’t know it consciously, perhaps, but this is what makes anyone laugh in this dream. Most of the dreamers aren’t awake enough in the dream to know just how funny they are.
If truth is absolute, that mind is all there is, and “reality” is the fantasy it is dreaming, then a dreamer who plays low level TAG is objective, rational, non delusional, and appropriate in the dream. If right now is the dream mind is dreaming, then ‘behavior’ is what the dreamers display in this dream. Dreamers in defense of “The Master Lie” in the dream, which is what TAG is all about at any level, dismiss the truth about ‘behavior’ in defense of the fiction ‘people exist to have behavior.’ If this is only a mind generated dream, then only the dreamers in the dream display ‘behavior,’ and their ‘behavior’ reflects where they are with fact truth is absolute: right now is the dream mind is dreaming.
Dreamers aligned with the truth are calm because they are one with the truth. They don’t fill time defending “The master Lie” with the fiction the invented self is real. They are less judgmental because they are closer to the truth there is no one to be judged, and no one to judge anyone. They know, or suspect, right now is only a mind generated dream; there are no people, only dreamers featured displaying where they are in the dream with the truth. They have compassion for the dreamers in this dream because they know, or suspect, no dreamer in the dream is going to prove it is a ‘real person’ no matte how much drama it brings to this fantasy in the dream. They watch the connection between suffering and defending “The Master Lie,” as if a dreamer in the dream can win the game of TAG.
As TAG <, the level of duality < because the dreamer fills time insisting it has no tie to mind. It fills time engaged in “The Defection Parody,” as if defection from mind is possible. TDP is guaranteed suffering in this dream because there is no way a dreamer can revoke the fact it is in the dream mind is dreaming, ‘trying to prove truth is false.’ As TAG < duality < because the dreamer hates the fact the option to be a person in a dream is zero. “The Grand Parody” features TAG as “the Main Event” in this dream, and none of it has, or ever had, anything to do with people. TAG is how mind features ‘the dreamers’ defending the lie they can prove they are people.
Since no dreamer in this dream can prove it is a person, the dreamer’s behavior in the dream becomes increasingly delusional the more it fills time engaged in “The Defection Parody.” What goes with high duality is grudge and revenge. The level of grudge divides low and high TAG dreamers into two distinct groups. As TAG <. Grudge goes up, along with revenge, or making other dreamers in the dream ‘the villains.’ As TAG <, what dominates the dreamer’s life is “The Victim/Villain Parody. As TAG < duality shifts from the truth the dreamer is increasingly outraged that it can’t run “life” on its terms. As TAG <, the dreamers attribute ‘problems’ to people to keep people in place as the source of all suffering, thereby obscuring the fact people can’t be ‘the problem’ if there are no people.
Waking up in this dream has the quality of ‘going sane.’ The more the dreamer reconnects with the fact control doesn’t exist because there is no one to exercise it, the more the dreamer deals with what shows up in the dream, knowing no matter what shows up it is only content in a dream, and not something real to be upset about. As TAG <, seriousness < because the dreamer is trying to prove truth is false, and no dreamer in a dream is in any position to prove truth is false. Waking up includes the realization that people can’t be the problem because there are no people, which spells the beginning of the end of blame. Waking up spells the end of the fiction someone has a ‘damaged self,’ which makes filling the present with ‘the bad past’ redundant and absurd. No one ever did anything to anyone, not if right now is a dream. Dreamers in the dream keep people in place as ‘the problem’ to keep reality really real, and certainly not the dream that it is.
In the absence of people, all people based stories collapse as dreamer based nonsense. No one existed to be damaged by events in the dream. The story someone was damaged by ‘bad parents’ comes into focus as both impossible and ridiculous. Waking up includes the realization that ‘parents’ were dreamers in the dream featured playing the game of TAG, like all the rest of the dreamers in this dream. In the absence of people, blame is viewed accurately as comedy. There is no one to blame anyone for anything if right now is only a mind generated dream.
The dream goes on when a dreamer wakes up in the dream. It is viewed accurately as only more of the same dream, and none of it has anything to do with people. To be awake is to be in the dream, knowing you are a dreamer in the dream, out of trance, and no longer playing the part of someone with a ‘damaged self.’ You are objective, rational, non delusional and appropriate. You are in tune with what is: mind is dreaming, and ‘THIS’ is what that is. Since there are no people, only dreamers using the invented self to defend that fiction in this dream, every dreamer is eligible to wake up in this.
Mind dreams it all, including ‘Nirvana,’ or the awakened state in the dream mind is dreaming, as well as ‘Samsara,’ featuring dreamers deep in trance filling time with the invented self as proof for the lie right now is really real and not the dream that it is.
The next installment will focus on the connection between suffering, duality, and TAG. Clearly, as TAG < the level of suffering increases in the dream. Irony includes the fact the dreamers use the suffering they create as proof for the lie the self is real, and what works best in “The Grand Parody” is a suffering self. What could possibly seem more real in a dream than ‘suffering.’

